Exploring the Gaming Industry in Japan and Washington State
May 20, 2018
2:00 - 4:00 PM
DigiPen Institute of Technology
How are some games like Pokemon Go, Legend of Zelda, and Final Fantasy made into global phenomena? Why are games like Yo-Kai Watch, which is so popular in Japan, isolated to that country and not experiencing the same boom abroad? What cultural and regional differences should be taken most into account when re-producing games in a new market and how can these differences be considered for in other industries?
Our expert panel will tackle these questions and any others you may have on May 20. After a Q&A session, take a tour of DigiPen Institute, one of the premier game design education centers in the world!
This is the perfect event for students and anyone interested in pursuing a career in gaming.
Paul Chavez, Senior Producer at DoubleDown Interactive
Rod Chang, Director for Minecraft Global Expansion
Matt Brunner, Lecturer at DigiPen Institute of Technology / 2004-2014 Chief Creative Officer of Airtight Games